Willowmere
All dev notes

Draft: not published yet. It isn’t in the feed or the sitemap, and search engines are asked to skip it.

Opening the door a little

I've been building Willowmere on my own for a while now, mostly late at night, and it has reached the point where it needs other people in it. A town is only cozy when someone else is walking down the lane.

So the first playtest is small. Friends and family first, because they'll forgive me when a hen walks through a wall.

What you'll find

You wake up in your own cottage. The neighbours are expecting you. From there you can pick up a job from a mentor in the square, learn to fish from someone who has done it his whole life, sit down for a game of Tales at the inn, or go looking for whatever keeps leaving little pebble towers by the well.

Fights can be real time or turn-based. You pick, and you can change your mind.

What I need from you

Play the way you'd normally play, and tell me where it felt slow, confusing or wrong. There's a feedback button in the game. I read all of it.

Everyone else

If you signed up on the list, thank you. I'm letting people in a few at a time so the server and I both survive. You'll get an email with your own invite code when there's a spot.

See you in Brightwell.

Sign up for the playtest