Willowmere
Chapter 11

Homes, Dungeons and Expeditions

Somewhere to come back to, and somewhere to go. General tips first: the answers are behind the spoiler boxes, where they belong.

Your home

  • Your cottage is on Cottage Lane, and it's yours alone. Friends can visit while you're in.
  • Press the decorate key at home to place furniture: floor pieces on the floor, frames and shelves on the walls.
  • The back door leads to your backyard. That's where the garden is.
  • Take photos while you play, then hang them on your walls. One photo or a whole collage.
Pro Tip

If you fall off something tall, you'll be dizzy. So will I. We'll get over it together, lu.

Dungeons

  • One instance per party. Solo works, and a party of up to four shares one.
  • Alone, your progress is kept when you leave: doors, keys, pushed blocks and all.
  • Pots and rocks can be lifted and thrown. Heavy things stay where they land.
  • Every puzzle teaches its idea first, then twists it. If a room seems to be teaching you something, it is.
Dungeons open now
DungeonHomelandLevels
The Bellfoundry UndercroftSunvale9 to 13
The Founders' Stair in the Bellfoundry Undercroft: pale stone floors, pots, statues and a caretaker's ghost.

Puzzle tips

  • A pressure plate wants something heavy on it. You count. So does a pot.
  • A push block slides one tile if the floor beyond is clear. A lever on the wall puts the room's blocks back, so nobody is ever stuck.
  • Crystals flip when hit with something thrown.
  • Torches lit in the wrong order puff out. Look for a carving with a song on it.
Spoiler: tap to peek The Weighing Floor

Alone? Carry the pot beside the big plate onto it, or throw the rock from across the room. A heavy thing stays where it lands, and the gate stays open.

Spoiler: tap to peek The Drop

Throw a pot or the rock over the chasm at the crystal. A bridge comes.

Spoiler: tap to peek The torches on the Lighting Floor

Light them in the founders' song's order: bell, hammer, anvil, flame. The big key is yours.

Expeditions

Side-scrolling trails for a party of one to four, with a big creature at the end.

Expeditions
TrailLevelsParty
The Hollowroot Trail8 to 121 to 4
The Windwhistle Boughs12 to 161 to 4
The Tidewhistle Caves8 to 121 to 4
  • Hold jump longer to jump higher. A tap is a hop.
  • Crumbling bridges give way a moment after you land. Keep moving.
  • A shaking log has a shadow under it. Don't stand in the shadow.
  • Landing on a creature from above starts the fight with a free hit.
Spoiler: tap to peek The pages on the Hollowroot Trail

Three torn pages hide on the trail: one up in the canopy's leaves, one in a root cellar and one behind a stump's leaves. A hidden chest sits high in a great trunk.