Willowmere
Chapter 10

Livelihoods

Eleven ways to make a living that aren't hitting things. Each one is taught by somebody who hands you your first tool, and each one feeds another.

Livelihoods
CallingTaught byOpensWhat it makes
ForagingGran Ottoline (Sunvale), Old Bramblefoot (Thornwood), Herb-wife Orla (Moonmere)From the startHerbs, blossoms, mushrooms, berries, kelp and the odd fallen star.
FishingOld Bram (Sunvale), Ferryman Ossery (Thornwood), Granny Neap (Moonmere)After ForagingTrout, mackerel, herring and, if you're patient, stranger things.
DiggingGrandad Wicket (Sunvale), Truffler Maddock (Thornwood), Clammer Tobiah (Moonmere)After ForagingWorms, stones and clay; old coins, seeds, curios with a story, and now and then something rare.
CookingAuntie Bramblewick (Sunvale), Granny Puffcap (Thornwood), Sizzle (Moonmere)After Fishing, once your Fishing is level 3Dishes you eat for a while's strength: grilled fish, soups, tarts, stews.
FarmingMiller Agatha (Sunvale), Seedwarden Bryn (Thornwood), Gardener Thrift (Moonmere)After Cooking, once your Foraging is level 4Carrots, turnips, strawberries, pumpkins; eggs, milk and wool.
WoodcuttingHuntmaster Garth (Sunvale), Foreman Garrow Pike (Thornwood), Boat-builder Jory (Moonmere)Once you've settled in, after your first main questPlanks, and in time seasoned oak, burl, amberwood and elderheart.
Livelihoods
CallingTaught byOpensWhat it makes
ShipwrightShipwright Odessa Saltash (Sunvale), Boatwright Corin Reedly (Thornwood), Shipwright Dagny Holm (Moonmere)After WoodcuttingPassage for townsfolk with somewhere to be, crates and letters carried port to port, and a boat that feels like home.
MiningMiner Opal (everyone)In Stonewake, at the end of Chapter 1Copper, mountain iron, quartz and deepvein ore; smelted at a forge into ore a smith uses.
BuildingChainwright Ysolde (everyone)In Stonewake, after WoodcuttingTimber beams, benches, window frames, hearths and weathervanes: pieces for a home.
WeaponcraftSmith Gorra (everyone)In Stonewake, after MiningKeen swords, staves, daggers, axes, spears and bows for every job.
ArmorcraftArmorwright Tilde (everyone)In Stonewake, after MiningArmour of every weight for every piece, rings, pendants and capes.
AlchemyAlchemist Vell (everyone)In Stonewake, once Foraging is an ApprenticeSalves, draughts, tonics and antidotes; one day, a philter.
CraftingMarta Sedge (everyone)In Reedfen, in Chapter 3Baskets, yarn, nets, blankets and quilts.

Ranks: Novice (1), Apprentice (10), Journeyman (20), Artisan (30), Master (45).

Pro Tip

Gather a little of everything. Somebody will always want exactly the thing you gave away yesterday, lu.

Where the fish are

Every fishing spot in the homelands, by place.

Where the fish are
FishPlaceSpots
Lake TroutMeadowlands4
Lake TroutWhisperwood2
Lake TroutThimble Glade2
Lake TroutFernlight Dell2
Lake TroutMidrib Ferry3
Silver MackerelMistshore3
Silver MackerelStiltwater3
Silver MackerelPurrwick1
Silver MackerelSaltwhistle Point3
Silver MackerelHarbor3
A farmer tending rows of crops beside Brightwell Square.

Your backyard

Seeds keep the real clock: plant, water, come back later.

Your backyard
CropGrows in
Carrots20 minutes
Turnips40 minutes
Strawberries60 minutes
Pumpkins120 minutes
Wheat30 minutes
Potatoes50 minutes
Tomatoes90 minutes
Sunflowers180 minutes
Melons240 minutes