Willowmere
Chapter 6

Lancer

Damage (melee), reach and armour.

A lancer in plate armour, spear in hand.
Role
Damage (melee), reach and armour
Weapon
Spear
Where to learn it
Cael Dorn, at Stonewake's Bridge Watch (the quest "The Space Between")

A spear that keeps its distance: strikes from further off, Jump leaves the field (nothing can touch you up there) and lands hard, and thrusts that go through armour. Armor Break opens a creature up for the whole party.

Signature moves

Lancer: Signature moves
AbilityLevelWhat it does
Jump3Leap off the field (nothing can reach you up there) and come down spear first a moment later.
Piercing Thrust5A thrust that goes through half its armour.
Spear Sweep9The long reach of the spear, through every creature at once.
Spear Hop12A hopping strike off the spear, any time (no Rhythm). Then a moment before you can act. (It was called Vault until the Skirmisher's own Vault came at 30; the id stays, so saved bars keep it. )
Impale20Pin it through the armour: it often slows.
Vault30Vault off the spear, any time: up off the field (nothing can touch you there) and down through 30% of its armour. Even mid-Link, and out from under a big move. Skirmisher only.

Weapon skills

Lancer: Weapon skills
Weapon skillLevelElement
Icicle Lance1Frost
Skyward Lance15Gale
Spire Breaker25Stone
Combo tip

Armor Break first so the whole party hits harder, then Jump clean out of a big move on the floor. Icicle Lance (Frost) closes Stone for Hoarfrost.