Willowmere
Chapter 6

The Jobs

Everybody starts as an Adventurer. At level 10 the mentors take you on, and every job levels on its own. Here's what each one does, what it swings, and what it learns on the way.

Second job pairings

From level 30 a mentor teaches you to carry a second job underneath, at half your level. It lends its spells and tricks (never its weapon skills). The same level brings your job's first advancement (a mentor's trial, a new title, a new look and a signature move of its own). Good pairs, and what the second job lends by level 15:

Second job pairings
Main jobGood second jobsLends you
KnightCleric or BrawlerCleric: Cure and Banish
WizardCleric or SpellbladeCleric: Cure and Banish
ClericWizard or BrawlerWizard: Ember, Frost, Gale, Stone and Sleep
ThiefBrawler or BerserkerBrawler: Combo and Second Wind
BrawlerKnight or ThiefKnight: Provoke, Flash, Cleave and Radiant Edge
BerserkerKnight or ThiefKnight: Provoke, Flash, Cleave and Radiant Edge
LancerBerserker or KnightBerserker: Blood Rush, Whirling Axe and Skullsplitter
SpellbladeWizard or ClericWizard: Ember, Frost, Gale, Stone and Sleep
RangerThief or BerserkerThief: Steal, Venom Blade, Quickstep and Smoke Bomb
SamuraiBerserker or KnightBerserker: Blood Rush, Whirling Axe and Skullsplitter
BeastmasterKnight or ClericKnight: Provoke, Flash, Cleave and Radiant Edge
Pro Tip

You can change job anywhere, any time you are not in a fight. Try them all. Commitment is overrated, lu.