Thief
Damage (melee) and treasure.

- Role
- Damage (melee) and treasure
- Weapon
- Dagger
- Where to learn it
- Nessa Veil, at the Old Mill in Brightwell (the quest "Nothing Missing")
- Traits
- Light Step: Draws 20% less enmity.
Fast and sneaky. Quiet Strike from behind always lands a critical; Misdirect hands the enmity to whoever stands in front. Steals rare things, poisons and blinds.
Signature moves
| Ability | Level | What it does |
|---|---|---|
| Steal | 1 | Try to take something a creature carries (once each). |
| Quiet Strike | 3 | A strike from the blind side. Often critical. |
| Quickstep | 7 | Your time bar fills 50% faster for 4 turns. |
| Smoke Bomb | 9 | Blinds creatures: their hits often miss. |
| Hamstring | 16 | A low cut that slows a creature down. |
| Vanish | 30 | Gone: every creature forgets you, nothing aims at you while anyone else stands, and your next blow is a sure critical, 25% harder. Any time. Nightrunner only. |
Weapon skills
| Weapon skill | Level | Element |
|---|---|---|
| Twin Fang | 1 | Stone |
| Assassinate | 15 | Ember |
| Blade Flurry | 25 | Frost |
Combo tip
Quiet Strike from behind, then Misdirect with the Knight in front, so the creature's anger lands on them. Twin Fang (Stone) closes a Gale opener for Rockslide.