Cleric
Healer.

- Role
- Healer
- Weapon
- Scepter
- Where to learn it
- Any job mentor in a homeland town square, from level 10. In Brightwell: Sister Tamsin.
- Traits
- Clear Mind: MP comes back quickly.
Keeps everyone standing: Cure, Protect, Regen, and Raise at level 10. Healing draws enmity, so stay behind your tank.
Signature moves
| Ability | Level | What it does |
|---|---|---|
| Cure | 1 | Heal one friend. |
| Banish | 5 | Light damage. Double against the undead. |
| Raise | 10 | Bring a fainted friend back with a third of their health. |
| Healing Circle | 11 | Heal the whole party. |
| Warding Circle | 20 | Protect on the whole party. |
| Kindly Light | 30 | A gentle heal for everyone now, and a glow round you for 4 of your turns: each one, everyone within 5 steps of you heals 7% of their health. Lanternbearer only. |
Weapon skills
| Weapon skill | Level | Element |
|---|---|---|
| Stone Smite | 1 | Stone |
| Dawn Smite | 15 | Ember |
| Rime Smite | 25 | Frost |
Combo tip
Protect the Knight before the pull, Regen once it starts, and keep Cure for when it counts. Your Stone Smite opens Stone for a friend's Frost to close Hoarfrost.