Willowmere
Chapter 6

Wizard

Damage (magic).

A wizard in cloth armour, staff in hand.
Role
Damage (magic)
Weapon
Staff
Where to learn it
Any job mentor in a homeland town square, from level 10. In Brightwell: Apprentice Juno.
Traits
Clear Mind: MP comes back quickly.

Big spells draw a lot of enmity: let the tank hold first.

Signature moves

Wizard: Signature moves
AbilityLevelWhat it does
Ember1Ember damage.
Gale5Gale damage. May stun (and stop a big move winding up).
Sleep8
Ember Wave12Ember on every creature.
Gale Storm20Gale on every creature. May stun.
Twincast30Your next damaging spell casts twice: the second time for free, at 60% (it can't Echo twice). Any time, even mid-Link. Spellwright only.

Weapon skills

Wizard: Weapon skills
Weapon skillLevelElement
Gust Rap1Gale
Rock Knock15Stone
Cinder Swing25Ember
Combo tip

Watch for the Link to close, then cast its element into it: after Kindling, a quick Gale is a Echo. Save Starfall (Ember) for a Steamburst.